// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
// Copyright (C) 2010  Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program.  If not, see <http://www.gnu.org/licenses/>.


#include "stdpch.h"

//
// Includes
//

#include "creature_tick_update_timer_event.h"
#include "creature_manager/creature.h"

NL_INSTANCE_COUNTER_IMPL(CCreatureTickUpdateTimerEvent);

CCreatureTickUpdateTimerEvent:: CCreatureTickUpdateTimerEvent(CCreature *parent)
{
	_Parent = parent;
}

void CCreatureTickUpdateTimerEvent::timerCallback(CTimer* owner)
{
	H_AUTO(CCreatureTickUpdateTimerEvent);

	uint32 timeToNextTick= _Parent->tickUpdate();
	owner->setRemaining(timeToNextTick,this,1);
}
